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Unreal Engine C++ API Reference > Plugins > DataRegistry
Type
typedef TMulticastDelegate_NoParams< void > FDataRegistrySubsystemInitializedCallback
References
Module | DataRegistry |
Header | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h |
Include | #include "DataRegistryTypes.h" |
Remarks
Multicast delegate broadcast called when the data registry subsystem has finished scanning for and initializing all known data registries