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A debugging/editor struct used to describe the source for a single data registry item
| Name | FDataRegistrySourceItemId |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h |
| Include Path | #include "DataRegistryTypes.h" |
Syntax
USTRUCT ()
struct FDataRegistrySourceItemId
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedSource | TWeakObjectPtr< const class UDataRegistrySource > | Cached pointer to which source it came from, if this is invalid then cache lookup will fail | DataRegistryTypes.h | |
| CacheLookup | FDataRegistryLookup | Lookup used for caching | DataRegistryTypes.h | |
| ItemId | FDataRegistryId | Id that can be used to look this up by default | DataRegistryTypes.h | |
| SourceResolvedName | FName | Name this resolves to in the appropriate source | DataRegistryTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetDebugString() |
Gets a unique ID key for this item, or None for invalid cached data | DataRegistryTypes.h |