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Unreal Engine C++ API Reference > Plugins > DataRegistry
References
Module | DataRegistry |
Header | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h |
Include | #include "DataRegistryTypes.h" |
Syntax
USTRUCT ()
struct FDataRegistrySourceItemId
Remarks
A debugging/editor struct used to describe the source for a single data registry item
Variables
Type | Name | Description | |
---|---|---|---|
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TWeakObjectPtr< const class UDataRegistrySource > | CachedSource | Cached pointer to which source it came from, if this is invalid then cache lookup will fail |
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FDataRegistryLookup | CacheLookup | Lookup used for caching |
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FDataRegistryId | ItemId | Id that can be used to look this up by default |
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FName | SourceResolvedName | Name this resolves to in the appropriate source |
Functions
Type | Name | Description | |
---|---|---|---|
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FString | Gets a unique ID key for this item, or None for invalid cached data |