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Unreal Engine C++ API Reference > Plugins > DataRegistry
References
Module | DataRegistry |
Header | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h |
Include | #include "DataRegistryTypes.h" |
Syntax
class FDataRegistryItemAcquiredBPCallback
Remarks
Blueprint delegate called when item is loaded, you will need to re-query the cache