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Unreal Engine C++ API Reference > Plugins > DataRegistry
References
Module | DataRegistry |
Header | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource.h |
Include | #include "DataRegistrySource.h" |
Syntax
enum EMetaDataRegistrySourceAssetUsage
{
NoAssets = 0,
SearchAssets = 1,
RegisterAssets = 2,
SearchAndRegisterAssets = 3,
}
Values
Name | Description |
---|---|
NoAssets | Does not use assets, gets sources from somewhere else like a web database |
SearchAssets | Only loads assets off disk, does not accept registered assets |
RegisterAssets | Only accepts registered assets, does not do any scanning |
SearchAndRegisterAssets | Both does search and will accept registered assets, using search rules as filter |
Remarks
Rules specifying how a meta source will deal with assets, arranged as a semi-bitfield