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Unreal Engine C++ API Reference > Plugins > DataRegistry
References
Module | DataRegistry |
Header | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h |
Include | #include "DataRegistryTypes.h" |
Syntax
enum EDataRegistryAcquireStatus
{
NotStarted,
WaitingForInitialAcquire,
InitialAcquireFinished,
WaitingForResources,
AcquireFinished,
AcquireError,
DoesNotExist,
}
Values
Name | Description |
---|---|
NotStarted | Not started yet |
WaitingForInitialAcquire | Initial acquire still in progress |
InitialAcquireFinished | Temporary state, finished acquiring data but need to check resources |
WaitingForResources | Data requested and returned, still loading dependent resources |
AcquireFinished | Fully loaded |
AcquireError | Failed to acquire, may have timed out or had network issues, can be retried later |
DoesNotExist | Known to not exist, cannot be retried |
Remarks
State of a registry async request