Navigation
API > API/Plugins > API/Plugins/DataLinkWebSocket
| Name | FWebSocketHandle |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DataLink/Source/DataLinkWebSocket/Public/DataLinkWebSocketHandle.h |
| Include Path | #include "DataLinkWebSocketHandle.h" |
Syntax
class FWebSocketHandle
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Id | uint32 | DataLinkWebSocketHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
DataLinkWebSocketHandle.h | ||
void Reset() |
DataLinkWebSocketHandle.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FWebSocketHandle GenerateNewHandle() |
DataLinkWebSocketHandle.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FWebSocketHandle& InOther |
DataLinkWebSocketHandle.h |