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API > API/Plugins > API/Plugins/DataLinkWebSocket
| Name | FDataLinkWebSocketSettings |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DataLink/Source/DataLinkWebSocket/Public/DataLinkWebSocketSettings.h |
| Include Path | #include "DataLinkWebSocketSettings.h" |
Syntax
USTRUCT (BlueprintType )
struct FDataLinkWebSocketSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Protocols | TArray< FString > | List of the protocols to use with the connection | DataLinkWebSocketSettings.h |
|
| UpgradeHeaders | TMap< FString, FString > | The upgrade headers to send with the upgrade request | DataLinkWebSocketSettings.h |
|
| URL | FString | URL to connect to where the web socket server will respond | DataLinkWebSocketSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Equals
(
const FDataLinkWebSocketSettings& InOther |
Returns true if the settings matches the given other settings | DataLinkWebSocketSettings.h | |
void Reset() |
Resets all the settings | DataLinkWebSocketSettings.h |