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API > API/Plugins > API/Plugins/DataLinkOAuth
| Name | UDataLinkOAuthSubsystem |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DataLinkOAuth/Source/DataLinkOAuth/Public/DataLinkOAuthSubsystem.h |
| Include Path | #include "DataLinkOAuthSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UDataLinkOAuthSubsystem : public UEngineSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEngineSubsystem → UDataLinkOAuthSubsystem
Structs
| Name | Remarks |
|---|---|
| FListenInstance |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ListeningInstances | TMap< FDataLinkOAuthHandle, FListenInstance > | DataLinkOAuthSubsystem.h | ||
| Tokens | TMap< FDataLinkOAuthTokenHandle, FDataLinkOAuthToken > | DataLinkOAuthSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CleanExpiredTokens() |
DataLinkOAuthSubsystem.h | ||
const FDataLinkOAuthToken * FindToken
(
const UDataLinkOAuthSettings* InOAuthSettings |
DataLinkOAuthSubsystem.h | ||
FDataLinkOAuthHandle RegisterListenInstance
(
FListenInstance&& InInstance |
DataLinkOAuthSubsystem.h | ||
void RegisterToken
(
const UDataLinkOAuthSettings* InOAuthSettings, |
DataLinkOAuthSubsystem.h | ||
void UnregisterListenInstance
(
FDataLinkOAuthHandle InHandle |
DataLinkOAuthSubsystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UDataLinkOAuthSubsystem * Get() |
DataLinkOAuthSubsystem.h |