Navigation
Unreal Engine C++ API Reference > Plugins > DMXRuntime > Library > UDMXLibrary > ForEachEntityOfTypeWithBreak
References
Module | DMXRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXLibrary.h |
Include | #include "Library/DMXLibrary.h" |
template<typename EntityType>
void ForEachEntityOfTypeWithBreak
&40;
TFunction< bool(EntityType &42;)> Predicate
&41; const
Remarks
Calls Predicate on all Entities of the template type Return false from the predicate to break the iteration loop or true to keep iterating.