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Unreal Engine C++ API Reference > Plugins > DMXRuntime > Library > UDMXEntityFixtureType
References
Module | DMXRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h |
Include | #include "Library/DMXEntityFixtureType.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Library/DMXEntityFixtureType.cpp |
static void FunctionNormalizedValueToBytes
&40;
const FDMXFixtureFunction & InFunction,
float InValue,
uint8 &42; OutBytes
&41;