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Unreal Engine C++ API Reference > Plugins > DMXRuntime > Library > UDMXEntityFixturePatch
References
Module | DMXRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h |
Include | #include "Library/DMXEntityFixturePatch.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Library/DMXEntityFixturePatch.cpp |
UFUNCTION (BlueprintCallable, Category="DMX|Fixture Patch",
Meta=(DeprecatedFunction, DeprecationMessage="Deprecated 4.26. Use GetNormalizedAttributeValue instead. Note, new method returns normalized values!"))
float GetNormalizedAttributeValue
(
FDMXAttributeName Attribute,
bool & bSuccess
)
Remarks
Retrieves the normalized value of an Attribute. Will fail and return 0 if the Attribute doesn't exist. The value of the Function mapped to the selected Attribute, if found.
Parameters
Name | Description |
---|---|
Attribute | The Attribute to try to get the value from. |
bSuccess | Whether the Attribute was found in this Fixture Patch |