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Unreal Engine C++ API Reference > Plugins > DMXRuntime > Library > UDMXEntityFixturePatch
References
Module | DMXRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h |
Include | #include "Library/DMXEntityFixturePatch.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Library/DMXEntityFixturePatch.cpp |
static bool AreCoordinatesValid
&40;
const FDMXFixtureMatrix & FixtureMatrix,
const FIntPoint & Coordinate,
bool bLogged
&41;
Remarks
Returns true if the specified coordinates are valid for the specified matrix