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Unreal Engine C++ API Reference > Plugins > DMXRuntime > Library > FDMXEntityFixtureTypeRef
References
Module | DMXRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityReference.h |
Include | #include "Library/DMXEntityReference.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Library/DMXEntityReference.cpp |
UDMXEntityFixtureType &42; GetFixtureType&40;&41; const
Remarks
Specialized GetEntity() to return it already cast