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Unreal Engine C++ API Reference > Plugins > DMXRuntime > Library > FDMXEntityFixturePatchConstructionParams
Syntax
FGuid MVRFixtureUUID
Remarks
When spawning the DMX Library as MVR Scene in Editor, each Fixture Patch has to correspond to a Fixture in the World (if it is desired to export the Scene as MVR later). Mostly useful when importing an MVR into the DMX Library (see DMXLibraryFromMVRFactory). If left '00000000-00000000-00000000-00000000', a Unique ID will be generated for the patch. Ensures the Unique ID is not used by another patch in the DMX Library already.