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Unreal Engine C++ API Reference > Plugins > DMXRuntime > Library
References
Module | DMXRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h |
Include | #include "Library/DMXEntityFixturePatch.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="DMX Entity Fixture Patch Construction Params"))
struct FDMXEntityFixturePatchConstructionParams
Remarks
Parameters to construct a Fixture Patch.
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | ActiveMode | The index of the mode in the fixture type the fixture patch uses |
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FTransform | DefaultTransform | The transform used when the DMX Library is spawned in a level. |
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FDMXEntityFixtureTypeRef | FixtureTypeRef | The fixture type of the newly constructed fixture patch |
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FGuid | MVRFixtureUUID | When spawning the DMX Library as MVR Scene in Editor, each Fixture Patch has to correspond to a Fixture in the World (if it is desired to export the Scene as MVR later). |
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int32 | StartingAddress | Starting channel for when auto-assign address is false |
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int32 | UniverseID | The local universe of the fixture patch |