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Unreal Engine C++ API Reference > Plugins > DMXProtocol > IO
References
Module | DMXProtocol |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/IO/DMXOutputPort.h |
Include | #include "IO/DMXOutputPort.h" |
Syntax
struct FDMXOutputPortCommunicationDeterminator
Remarks
Helper to determine how DMX should be communicated (loopback, send)
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | Returns true if loopback to engine is enabled (only true if loopback to engine is set enabled) | |
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bool | Determinates if send dmx is enabled | |
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bool | Determinates if loopback to engine is needed (may be true even is loopback to engine is not enabled) | |
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bool | NeedsSendDMX () |
Determinates if dmx needs to be sent (may be false even if send is enabled) |
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void | SetHasValidSender
(
bool bInHasValidSender |
Sets if there is a valid sender obj |
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void | SetLoopbackToEngine
(
bool bInLoopbackToEngine |
Set the variable from the port config in project settings |
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void | SetReceiveEnabled
(
bool bInReceiveEnabled |
Sets if receive is enabled |
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void | SetSendEnabled
(
bool bInSendEnabled |
Sets if send is enabled |