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Unreal Engine C++ API Reference > Plugins > DMXProtocol > IO > FDMXInputPortConfig
Syntax
UPROPERTY (Config, BlueprintReadOnly, EditDefaultsOnly, Category="Port Config",
Meta=(DisplayName="Protocol Universe Remap"))
int32 ExternUniverseStart
Remarks
Remaps the range of local Universes (Num Universes from Local Universe Start) to a different set of Universes at the Protocol level. For example, for Art-Net this allows to map local Universe 1 to extern Universe 0.