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Unreal Engine C++ API Reference > Plugins > DMXProtocol
Classes
Type | Name | Description | |
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FDMXInputPort | Higher level abstraction of a DMX input hiding networking specific and protocol specific complexity from the game. | |
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FDMXInputPortConfig | Blueprint Configuration of a Port, used in DXM Settings to specify inputs and outputs. | |
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FDMXInputPortConfigParams | Data to create a new input port config with related constructor. | |
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FDMXInputPortReference | Reference of an input port | |
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FDMXOutputPort | Higher level abstraction of a DMX input hiding networking specific and protocol specific complexity. | |
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FDMXOutputPortCommunicationDeterminator | Helper to determine how DMX should be communicated (loopback, send) | |
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FDMXOutputPortConfig | Blueprint Configuration of a Port, used in DXM Settings to specify inputs and outputs. | |
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FDMXOutputPortConfigParams | Data to create a new output port config with related constructor | |
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FDMXOutputPortDestinationAddress | The IP address outbound DMX is sent to | |
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FDMXOutputPortReference | Reference of an input port | |
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FDMXPort | Base class for a higher level abstraction of a DMX input or output. | |
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FDMXPortManager | Manager for all DMX ports. | |
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FDMXRawListener | Listen to all DMX data of a port. | |
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FDMXSignalFragment | Structs that holds the fragmented values to be sent along with a timestamp when to send it |
Typedefs
Name | Description |
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FDMXOnPortsChangedDelegate |
Enums
Type | Name | Description | |
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EDMXPortPriorityStrategy | Strategy for priority system (when receiving packets)Not: Not all protocols have a use for this |