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Unreal Engine C++ API Reference > Plugins > DMXProtocol
References
Module | DMXProtocol |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/DMXProtocolTypes.h |
Include | #include "DMXProtocolTypes.h" |
Syntax
USTRUCT (BlueprintType , Category="DMX")
struct FDMXProtocolName
Remarks
A DMX protocol as a name that can be displayed in UI. The protocol is directly accessible via GetProtocol
Variables
Type | Name | Description | |
---|---|---|---|
FName | Name | The Protocol Name |
Constructors
Type | Name | Description | |
---|---|---|---|
FDMXProtocolName
(
const FName& InName |
Construct from a protocol name | ||
FDMXProtocolName
(
IDMXProtocolPtr InProtocol |
Construct from a protocol |
Functions
Type | Name | Description | |
---|---|---|---|
TArray< FName > | Deprecated members originating from deprecated FDMXNameListItem | ||
IDMXProtocolPtr | GetProtocol () |
Returns the Protocol this name represents | |
bool | IsValid () |
IsValid member accessor |
Operators
Type | Name | Description | |
---|---|---|---|
Bool (is valid) operator | |||
bool | operator!=
(
const FDMXProtocolName& Other |
||
bool | operator!=
(
const IDMXProtocolPtr& Other |
||
bool | operator!=
(
const FName& Other |
||
bool | operator==
(
const IDMXProtocolPtr& Other |
||
bool | operator==
(
const FDMXProtocolName& Other |
||
bool | operator==
(
const FName& Other |
Constants
Name | Description |
---|---|
bCanBeNone | Deprecated without replacement. Always false. |
OnValuesChanged | Deprecated without replacement. Protocols cannot be enabled or disabled after engine startup. |