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Reference of an input port
| Name | FDMXInputPortReference |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/IO/DMXInputPortReference.h |
| Include Path | #include "IO/DMXInputPortReference.h" |
Syntax
USTRUCT (BlueprintType )
struct FDMXInputPortReference
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| IO/DMXInputPortReference.h | |||
FDMXInputPortReference
(
const FGuid& InPortGuid, |
IO/DMXInputPortReference.h | ||
FDMXInputPortReference
(
const FDMXInputPortReference& InInputPortReference, |
IO/DMXInputPortReference.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGuid & GetMutablePortGuid() |
Returns a non const Guid of the port, required for serialization only | IO/DMXInputPortReference.h | |
const FGuid & GetPortGuid() |
IO/DMXInputPortReference.h | ||
bool IsEnabledFlagSet() |
Returns true if the port is enabled. Always true unless constructed with bIsAlwaysEnabled = false | IO/DMXInputPortReference.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetEnabledFlagPropertyName() |
IO/DMXInputPortReference.h | ||
static FName GetPortGuidPropertyName() |
IO/DMXInputPortReference.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FDMXInputPortReference& Other |
IO/DMXInputPortReference.h | ||
bool operator==
(
const FDMXInputPortReference& Other |
IO/DMXInputPortReference.h |