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API > API/Plugins > API/Plugins/DMXPixelMappingRuntime > API/Plugins/DMXPixelMappingRuntime/UDMXPixelMappingRendererComponen-
Description
Invalidates the pixel map, effectively causing a rebuild of the mapping on the next Render call. Does not rebuild the renderer self. Use InitializeRenderer to rebuild the renderers.
| Name | InvalidatePixelMapRenderer |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingRendererComponent.h |
| Include Path | #include "Components/DMXPixelMappingRendererComponent.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Private/Components/DMXPixelMappingRendererComponent.cpp |
void InvalidatePixelMapRenderer()