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API > API/Plugins > API/Plugins/DMXPixelMappingRuntime
| Name | FDMXPixelMappingRuntimeUtils |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/DMXPixelMappingRuntimeUtils.h |
| Include Path | #include "DMXPixelMappingRuntimeUtils.h" |
Syntax
class FDMXPixelMappingRuntimeUtils
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDMXPixelMappingRuntimeUtils() |
No instances can be created | DMXPixelMappingRuntimeUtils.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ConvertNormalizedAttributeValueToChannelValue
(
UDMXEntityFixturePatch* InFixturePatch, |
Adds a normalized attribute value to a DMX channel value map | DMXPixelMappingRuntimeUtils.h | |
static void HandleModulatorPropertyChange
(
UDMXPixelMappingBaseComponent* Component, |
Handles property changes for modulator classes in one place for Matrix and GroupItems, useless for other classes. | DMXPixelMappingRuntimeUtils.h |