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API > API/Plugins > API/Plugins/DMXPixelMappingRuntime > API/Plugins/DMXPixelMappingRuntime/Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDMXPixelMappingBaseComponent
- UDMXPixelMappingRootComponent
References
| Module | DMXPixelMappingRuntime |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingRootComponent.h |
| Include | #include "Components/DMXPixelMappingRootComponent.h" |
Syntax
UCLASS ()
class UDMXPixelMappingRootComponent : public UDMXPixelMappingBaseComponent
Remarks
Root component in the components tree
Functions
| Type | Name | Description | |
|---|---|---|---|
| UDMXPixelMappingRendererComponent * | FindRendererComponentByName
(
const FName& Name |
Finds a renderer component by its name. |
Overridden from UDMXPixelMappingBaseComponent
| Type | Name | Description | |
|---|---|---|---|
| void | AddChild
(
UDMXPixelMappingBaseComponent* InComponent |
Add a new child componet | |
| bool | CanBeMovedTo
(
const UDMXPixelMappingBaseComponent* Component |
Check if a Component can be moved under another one (used for copy/move/duplicate) | |
| const FName & | Helper function for generating UObject name, the child should implement their own logic for Prefix name generation. | ||
| FString | GetUserName () |
Returns the name of the component. | |
| void | RemoveChild
(
UDMXPixelMappingBaseComponent* InComponent |
Remove the child component by the given component object. | |
| void | Render () |
Render downsample texture for this component and all children | |
| void | Render downsample texture and send DMX for this component and all children | ||
| void | ResetDMX
(
EDMXPixelMappingResetDMXMode ResetMode |
Reset all sending DMX channels to 0 for this component and all children | |
| void | SendDMX () |
Send DMX values of this component and all children. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
Called before destroying the object. | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |