Navigation
Unreal Engine C++ API Reference > Plugins > DMXPixelMappingRuntime > Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDMXPixelMappingBaseComponent
- UDMXPixelMappingRootComponent
References
Module | DMXPixelMappingRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingRootComponent.h |
Include | #include "Components/DMXPixelMappingRootComponent.h" |
Syntax
UCLASS ()
class UDMXPixelMappingRootComponent : public UDMXPixelMappingBaseComponent
Remarks
Root component in the components tree
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
UDMXPixelMappingRendererComponent * | FindRendererComponentByName
(
const FName& Name |
Finds a renderer component by its name. |
Overridden from UDMXPixelMappingBaseComponent
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | AddChild
(
UDMXPixelMappingBaseComponent* InComponent |
Add a new child componet |
![]() ![]() ![]() |
bool | CanBeMovedTo
(
const UDMXPixelMappingBaseComponent* Component |
Check if a Component can be moved under another one (used for copy/move/duplicate) |
![]() ![]() |
const FName & | Helper function for generating UObject name, the child should implement their own logic for Prefix name generation. | |
![]() ![]() ![]() |
FString | GetUserName () |
Returns the name of the component. |
![]() ![]() |
void | RemoveChild
(
UDMXPixelMappingBaseComponent* InComponent |
Remove the child component by the given component object. |
![]() ![]() |
void | Render () |
Render downsample texture for this component and all children |
![]() ![]() |
void | Render downsample texture and send DMX for this component and all children | |
![]() ![]() |
void | ResetDMX
(
EDMXPixelMappingResetDMXMode ResetMode |
Reset all sending DMX channels to 0 for this component and all children |
![]() ![]() |
void | SendDMX () |
Send DMX values of this component and all children. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | BeginDestroy () |
Called before destroying the object. |
![]() ![]() |
void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |