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Unreal Engine C++ API Reference > Plugins > DMXPixelMappingRuntime > Components > UDMXPixelMappingOutputDMXComponent
- UDMXPixelMappingBaseComponent::CanBeMovedTo()
- UDMXPixelMappingOutputComponent::CanBeMovedTo()
- UDMXPixelMappingOutputDMXComponent::CanBeMovedTo()
- UDEPRECATED_DMXPixelMappingScreenComponent::CanBeMovedTo()
- UDMXPixelMappingFixtureGroupItemComponent::CanBeMovedTo()
- UDMXPixelMappingMatrixComponent::CanBeMovedTo()
References
Module | DMXPixelMappingRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingOutputDMXComponent.h |
Include | #include "Components/DMXPixelMappingOutputDMXComponent.h" |
virtual void virtual RenderWithInputAndSendDMX PURE_VIRTUAL bool CanBeMovedTo
(
const UDMXPixelMappingBaseComponent * Component
) const
Remarks
Render input texture for downsample texture, donwsample and send DMX for this component Check if a Component can be moved under another one (used for copy/move/duplicate)