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API > API/Plugins > API/Plugins/DMXPixelMappingRuntime > API/Plugins/DMXPixelMappingRuntime/Components > API/Plugins/DMXPixelMappingRuntime/Components/UDMXPixelMappingOutputComponent
- UObject::PostLoad()
- UDMXPixelMappingOutputComponent::PostLoad()
- UDMXPixelMappingFixtureGroupItemComponent::PostLoad()
- UDMXPixelMappingMatrixCellComponent::PostLoad()
- UDMXPixelMappingMatrixComponent::PostLoad()
- UDMXPixelMappingRendererComponent::PostLoad()
References
Module | DMXPixelMappingRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingOutputComponent.h |
Include | #include "Components/DMXPixelMappingOutputComponent.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Private/Components/DMXPixelMappingOutputComponent.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.