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Unreal Engine C++ API Reference > Plugins > DMXPixelMappingRuntime > Components > UDMXPixelMappingOutputComponent
- UDMXPixelMappingBaseComponent::CanBeMovedTo()
- UDMXPixelMappingOutputComponent::CanBeMovedTo()
- UDEPRECATED_DMXPixelMappingScreenComponent::CanBeMovedTo()
- UDMXPixelMappingFixtureGroupComponent::CanBeMovedTo()
- UDMXPixelMappingFixtureGroupItemComponent::CanBeMovedTo()
- UDMXPixelMappingMatrixCellComponent::CanBeMovedTo()
- UDMXPixelMappingMatrixComponent::CanBeMovedTo()
- UDMXPixelMappingOutputDMXComponent::CanBeMovedTo()
- UDEPRECATED_DMXPixelMappingScreenComponent::CanBeMovedTo()
- UDMXPixelMappingFixtureGroupItemComponent::CanBeMovedTo()
- UDMXPixelMappingMatrixComponent::CanBeMovedTo()
- UDMXPixelMappingRendererComponent::CanBeMovedTo()
References
Module | DMXPixelMappingRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingOutputComponent.h |
Include | #include "Components/DMXPixelMappingOutputComponent.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Private/Components/DMXPixelMappingOutputComponent.cpp |
virtual bool CanBeMovedTo
(
const UDMXPixelMappingBaseComponent * Component
) const
Remarks
Check if a Component can be moved under another one (used for copy/move/duplicate)