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API > API/Plugins > API/Plugins/DMXPixelMappingRuntime > API/Plugins/DMXPixelMappingRuntime/Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDMXPixelMappingBaseComponent
- UDMXPixelMappingOutputComponent
- UDMXPixelMappingMatrixCellComponent
References
Module | DMXPixelMappingRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingMatrixCellComponent.h |
Include | #include "Components/DMXPixelMappingMatrixCellComponent.h" |
Syntax
UCLASS ()
class UDMXPixelMappingMatrixCellComponent : public UDMXPixelMappingOutputComponent
Remarks
Matrix pixel component
Variables
Type | Name | Description | |
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int32 | CellID |
Constructors
Type | Name | Description | |
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Default Constructor |
Functions
Type | Name | Description | |
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const FIntPoint & | ||
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TSharedRef< UE::DMXPixelMapping::Rendering::FPixelMapRenderElement > | Returns the pixel map render element for the matrix cell | |
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FLinearColor | Gets the color of this cell | |
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void | SetCellCoordinate
(
FIntPoint InCellCoordinate |
Overridden from UDMXPixelMappingOutputComponent
Type | Name | Description | |
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int32 | Get pixel index in downsample texture | |
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bool | IsOverParent () |
Returns true if the the component's over all its parents. |
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void | Queue rendering to downsample rendering target |
Overridden from UDMXPixelMappingBaseComponent
Type | Name | Description | |
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bool | CanBeMovedTo
(
const UDMXPixelMappingBaseComponent* Component |
Check if a Component can be moved under another one (used for copy/move/duplicate) |
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const FName & | Helper function for generating UObject name, the child should implement their own logic for Prefix name generation. | |
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FString | GetUserName () |
Returns the name of the component. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | BeginDestroy () |
Called before destroying the object. |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. | |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |