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API > API/Plugins > API/Plugins/DMXPixelMappingRuntime > API/Plugins/DMXPixelMappingRuntime/Components > API/Plugins/DMXPixelMappingRuntime/Components/UDMXPixelMappingBaseComponent
- UDMXPixelMappingBaseComponent::ResetDMX()
- UDMXPixelMappingFixtureGroupComponent::ResetDMX()
- UDMXPixelMappingFixtureGroupItemComponent::ResetDMX()
- UDMXPixelMappingMatrixComponent::ResetDMX()
- UDMXPixelMappingRendererComponent::ResetDMX()
- UDMXPixelMappingRootComponent::ResetDMX()
References
Module | DMXPixelMappingRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingBaseComponent.h |
Include | #include "Components/DMXPixelMappingBaseComponent.h" |
UFUNCTION (BlueprintCallable, Category="DMX|PixelMapping")
virtual void ResetDMX
(
EDMXPixelMappingResetDMXMode ResetMode
)
Remarks
Reset all sending DMX channels to 0 for this component and all children