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Unreal Engine C++ API Reference > Plugins > DMXPixelMappingRenderer
Inheritance Hierarchy
- TSharedFromThis
- IDMXPixelMappingRenderer
References
Module | DMXPixelMappingRenderer |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/IDMXPixelMappingRenderer.h |
Include | #include "IDMXPixelMappingRenderer.h" |
Syntax
class IDMXPixelMappingRenderer : public TSharedFromThis< IDMXPixelMappingRenderer >
Remarks
The public interface of the Pixel Mapping renderer instance interface.
Variables
Type | Name | Description | |
---|---|---|---|
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float | Brightness | Brightness multiplier for the renderer |
Destructors
Type | Name | Description | |
---|---|---|---|
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Virtual destructor |
Typedefs
Name | Description |
---|---|
DownsampleReadCallback |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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void | DownsampleRender
(
const FTextureResource* InputTexture, |
Please use UDMXDMXPixelMappingPixelMapRenderer instead. |
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void | RenderMaterial
(
UTextureRenderTarget2D* InRenderTarget, |
Please use FWidgetRenderer::DrawWidget or similar engine methods instead. |
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void | RenderPreview
(
const FTextureResource* TextureResource, |
Pixel mapping no longer has a dedicated preview renderer. Instead draw pixel map elements to a view port (see FDMXPixelMappingPreviewViewportClient. |
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void | RenderTextureToRectangle
(
const FTextureResource* InTextureResource, |
Removed without replacement. Please use core engine methods to draw texture to rectangle. |
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void | RenderWidget
(
UTextureRenderTarget2D* InRenderTarget, |
Please use FWidgetRenderer::DrawWidget or similar engine methods instead. |
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void | SetBrightness
(
const float InBrightness |
IDMXPixelMappingRenderer and all its members are deprecated. |