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Struct to describe a monitor source, so it can be stored in settings Defaults to Monitor all Inputs.
| Name | FDMXMonitorSourceDescriptor |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Public/DMXEditorSettings.h |
| Include Path | #include "DMXEditorSettings.h" |
Syntax
USTRUCT ()
struct FDMXMonitorSourceDescriptor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDMXMonitorSourceDescriptor() |
DMXEditorSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMonitorAllPorts | bool | True if all ports should be monitored | DMXEditorSettings.h | |
| bMonitorInputPorts | bool | True if Input Ports should be monitored. Only relevant if bMonitorAllPorts | DMXEditorSettings.h | |
| MonitoredPortGuid | FGuid | The monitored Port Guid. Only relevant if !bMonitorAllPorts | DMXEditorSettings.h |