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Unreal Engine C++ API Reference > Plugins > DMXEditor > FDMXEditorModule
References
Module | DMXEditor |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Public/DMXEditorModule.h |
Include | #include "DMXEditorModule.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Private/DMXEditorModule.cpp |
TSharedRef < FDMXEditor > CreateEditor
(
const EToolkitMode::Type Mode,
const TSharedPtr < class IToolkitHost > & InitToolkitHost,
UDMXLibrary * DMXLibrary
)
Remarks
Creates an instance of a DMX Library editor object.
Note: This function should not be called directly. It should be called from AssetTools handler Interface to the new DMX editor
Parameters
Name | Description |
---|---|
Mode | Mode that this editor should operate in |
InitToolkitHost | When Mode is WorldCentric, this is the level editor instance to spawn this editor within |
DMXLibrary | The DMX object to start editing |