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Unreal Engine C++ API Reference > Plugins > DMXBlueprintGraph > UK2Node_GetDMXAttributeValues
References
Module | DMXBlueprintGraph |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXBlueprintGraph/Public/K2Node_GetDMXAttributeValues.h |
Include | #include "K2Node_GetDMXAttributeValues.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXBlueprintGraph/Private/K2Node_GetDMXAttributeValues.cpp |
const FDMXFixtureMode &42; GetActiveFixtureMode&40;&41; const
Remarks
Get pinter to active mode, never cache this pointer and keep it dynamic