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Class FFloatSampler final { using FloatSamplerType = TVariant
public: FFloatSampler(FCurveSampler&& InSampler); FFloatSampler(FRangesSampler&& InSampler); FFloatSampler(FFloatUniformSampler&& InSampler);
float Sample(FRandomStream& Rand) const;
bool IsValidSampler() const;
friend FArchive& operator<<(FArchive& Ar, FFloatSampler& Sampler); };
| Name | FPopulationClassSampler |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MutablePopulation/Source/CustomizableObjectPopulation/Public/MuCOP/CustomizableObjectPopulationSamplers.h |
| Include Path | #include "MuCOP/CustomizableObjectPopulationSamplers.h" |
Syntax
class FPopulationClassSampler : public CustomizableObjectPopulation::FDiscreteImportanceSampler
Inheritance Hierarchy
- FDiscreteImportanceSampler → FPopulationClassSampler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MuCOP/CustomizableObjectPopulationSamplers.h | |||
FPopulationClassSampler
(
const TArray< int32 >& Weights |
MuCOP/CustomizableObjectPopulationSamplers.h | ||
| MuCOP/CustomizableObjectPopulationSamplers.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPopulationClassSampler & operator=
(
const FPopulationClassSampler& |
MuCOP/CustomizableObjectPopulationSamplers.h |