Navigation
API > API/Plugins > API/Plugins/CustomizableObjectEditor > API/Plugins/CustomizableObjectEditor/MuCOE > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes > API/Plugins/CustomizableObjectEditor/MuCOE/Nodes/UCustomizableObjectNodeObject
- UObject::PostDuplicate()
- UCustomizableObjectNodeObject::PostDuplicate()
References
Module | CustomizableObjectEditor |
Header | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Classes/MuCOE/Nodes/CustomizableObjectNodeObject.h |
Include | #include "MuCOE/Nodes/CustomizableObjectNodeObject.h" |
Source | /Engine/Plugins/Experimental/Mutable/Source/CustomizableObjectEditor/Private/MuCOE/Nodes/CustomizableObjectNodeObject.cpp |
virtual void PostDuplicate
&40;
bool bDuplicateForPIE
&41;
Remarks
Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.