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API > API/Plugins > API/Plugins/ControlRigSpline
Retrieves the transform from a given Spline and U value based on the given Up Vector and Roll
| Name | FRigUnit_TransformFromControlRigSpline |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRigSpline/Source/ControlRigSpline/Public/ControlRigSplineUnits.h |
| Include Path | #include "ControlRigSplineUnits.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Transform From Spline (with UpVector)", Category="Splines", NodeColor="0.737911 0.099899 0.099899"))
struct FRigUnit_TransformFromControlRigSpline : public FRigUnit_ControlRigSplineBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_ControlRigSplineBase → FRigUnit_TransformFromControlRigSpline
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_TransformFromControlRigSpline() |
ControlRigSplineUnits.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Roll | float | ControlRigSplineUnits.h |
|
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| Spline | FControlRigSpline | ControlRigSplineUnits.h |
|
|
| Transform | FTransform | ControlRigSplineUnits.h |
|
|
| U | float | ControlRigSplineUnits.h |
|
|
| UpVector | FVector | ControlRigSplineUnits.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Execute logic for this rig unit | ControlRigSplineUnits.h |