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API > API/Plugins > API/Plugins/ControlRigSpline
| Name | FControlRigSpline |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRigSpline/Source/ControlRigSpline/Public/ControlRigSplineTypes.h |
| Include Path | #include "ControlRigSplineTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FControlRigSpline
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ControlRigSplineTypes.h | |||
FControlRigSpline
(
const FControlRigSpline& InOther |
ControlRigSplineTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FControlRigSpline() |
ControlRigSplineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SplineData | TSharedPtr< FControlRigSplineImpl > | ControlRigSplineTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint8 GetDegree() |
Returns the degree of the spline | ControlRigSplineTypes.h | |
float LengthAtParam
(
const float InParam |
Given an InParam float in [0, 1], will return the length of the spline at that point. | ControlRigSplineTypes.h | |
FVector PositionAtParam
(
const float InParam |
Given an InParam float in [0, 1], will return the position of the spline at that point. | ControlRigSplineTypes.h | |
void SetControlPoints
(
const TArrayView< const FVector >& InPoints, |
Sets the control points in the spline. | ControlRigSplineTypes.h | |
void SetControlTransforms
(
const TArrayView< const FTransform >& InTransforms, |
Sets the control transforms in the spline. | ControlRigSplineTypes.h | |
FVector TangentAtParam
(
const float InParam |
Given an InParam float in [0, 1], will return the tangent vector of the spline at that point. | ControlRigSplineTypes.h | |
FTransform TransformAtParam
(
const float InParam |
Given an InParam float in [0, 1], will return the transform of the spline at that point. | ControlRigSplineTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FControlRigSpline & operator=
(
const FControlRigSpline& InOther |
ControlRigSplineTypes.h |