Navigation
API > API/Plugins > API/Plugins/ControlRigPhysics
Sets the movement mode for this body. Danny TODO explain the different between kinematic and static
| Name | FRigUnit_HierarchySetPhysicsBodyMovementType |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsBodyExecution.h |
| Include Path | #include "RigPhysicsBodyExecution.h" |
Syntax
USTRUCT (Meta=(DisplayName="Set Physics Body Movement Mode", Varying))
struct FRigUnit_HierarchySetPhysicsBodyMovementType : public FRigUnit_PhysicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_PhysicsBaseMutable → FRigUnit_HierarchySetPhysicsBodyMovementType
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchySetPhysicsBodyMovementType() |
RigPhysicsBodyExecution.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MovementType | EPhysicsMovementType | RigPhysicsBodyExecution.h |
|
|
| PhysicsBodyComponentKey | FRigComponentKey | RigPhysicsBodyExecution.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
RigPhysicsBodyExecution.h |