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Specifies whether/how simulation bodies should collide with the world
| Name | ERigPhysicsWorldCollisionType |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsData.h |
| Include Path | #include "RigPhysicsData.h" |
Syntax
enum ERigPhysicsWorldCollisionType
{
None,
Static,
Dynamic,
All,
}
Values
| Name | Remarks |
|---|---|
| None | World collision is disabled. |
| Static | Control rig simulation bodies will only collide against static (or kinematic, since they may move) objects in the world |
| Dynamic | Control rig simulation bodies will only collide against dynamic/simulated objects in the world. |
| All | Control rig simulation bodies will collide against all objects in the world. |