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FControlKeyframeData provides a way of passing the various keyframe parameters a control needs to set / know about. Extend it if necessary to pass in more data to the keyframer.
| Name | FControlKeyframeData |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/Sequencer/EditModeAnimationUtil.h |
| Include Path | #include "Sequencer/EditModeAnimationUtil.h" |
Syntax
struct FControlKeyframeData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bConstraintSpace | bool | Whether this local transform represents a constraint space local transform. | Sequencer/EditModeAnimationUtil.h | |
| LocalTransform | FTransform | Local transform data of the control to be keyed. | Sequencer/EditModeAnimationUtil.h |