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FComponentDependency helps query dependencies between scene components from a constraint standpoint
| Name | FComponentDependency |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/Sequencer/EditModeAnimationUtil.h |
| Include Path | #include "Sequencer/EditModeAnimationUtil.h" |
Syntax
struct FComponentDependency
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FComponentDependency
(
USceneComponent* InComponent, |
Sequencer/EditModeAnimationUtil.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Component | USceneComponent * | Sequencer/EditModeAnimationUtil.h | ||
| ConstraintsCache | TransformConstraintUtil::FConstraintsInteractionCache & | Sequencer/EditModeAnimationUtil.h | ||
| World | UWorld * | Sequencer/EditModeAnimationUtil.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DependsOn
(
UObject* InObject |
Returns true if the stored component depends on InObject or one of its children if it's a scene component. | Sequencer/EditModeAnimationUtil.h |