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API > API/Plugins > API/Plugins/ControlRigDeveloper
| Name | UAnimGraphNode_ControlRig |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/AnimGraphNode_ControlRig.h |
| Include Path | #include "AnimGraphNode_ControlRig.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_ControlRig : public UAnimGraphNode_CustomProperty
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_CustomProperty → UAnimGraphNode_ControlRig
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_ControlRig
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_ControlRig.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_ControlRig | AnimGraphNode_ControlRig.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ControlRigIOMapping | TSharedPtr< FControlRigIOMapping > | AnimGraphNode_ControlRig.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
AnimGraphNode_ControlRig.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
AnimGraphNode_ControlRig.h | ||
virtual void PostReconstructNode() |
AnimGraphNode_ControlRig.h | ||
virtual void PreloadRequiredAssets() |
AnimGraphNode_ControlRig.h | ||
virtual void Serialize
(
FArchive& Ar |
AnimGraphNode_ControlRig.h |