Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Hierarchy
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnit_GetAnimationChannelBase
- FRigUnit_SetAnimationChannelBase
- FRigUnit_SetVectorAnimationChannel
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_ControlChannel.h |
| Include | #include "Units/Hierarchy/RigUnit_ControlChannel.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Set Vector Channel", Keywords="Animation,Channel", TemplateName="SetAnimationChannel"))
struct FRigUnit_SetVectorAnimationChannel : public FRigUnit_SetAnimationChannelBase
Remarks
Set Vector Channel is used to set a control's animation channel value
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector | Value | The new value of the animation channel. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRigVMStruct
| Type | Name | Description | |
|---|---|---|---|
| void | Execute () |
Execute logic for this struct |