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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Hierarchy
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnit_GetAnimationChannelBase
- FRigUnit_SetAnimationChannelBase
- FRigUnit_SetBoolAnimationChannel
- FRigUnit_SetFloatAnimationChannel
- FRigUnit_SetIntAnimationChannel
- FRigUnit_SetRotatorAnimationChannel
- FRigUnit_SetTransformAnimationChannel
- FRigUnit_SetVector2DAnimationChannel
- FRigUnit_SetVectorAnimationChannel
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_ControlChannel.h |
| Include | #include "Units/Hierarchy/RigUnit_ControlChannel.h" |
Syntax
USTRUCT (Meta=(Abstract))
struct FRigUnit_SetAnimationChannelBase : public FRigUnit_GetAnimationChannelBase
Remarks
Set Animation Channel is used to change a control's animation channel value
Variables
| Type | Name | Description | |
|---|---|---|---|
| FControlRigExecuteContext | ExecuteContext |
Constructors
| Type | Name | Description | |
|---|---|---|---|