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Unreal Engine C++ API Reference > Plugins > ControlRig > Units > Hierarchy > FRigUnit_AddBoneTransform
Syntax
UPROPERTY&40;Meta&61;&40;Input&41;&41;
bool bPostMultiply
Remarks
If set to true the transform will be post multiplied, otherwise pre multiplied. Post multiplying means that the transform is understood as a parent space change, while pre multiplying means that the transform is understood as a child space change.