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API > API/Plugins > API/Plugins/ControlRig
Used to perform validation on a debugged Control Rig
| Name | UControlRigValidationPass |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigValidationPass.h |
| Include Path | #include "ControlRigValidationPass.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UControlRigValidationPass : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UControlRigValidationPass
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UControlRigValidationPass
(
const FObjectInitializer& ObjectInitializer |
ControlRigValidationPass.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnEvent
(
UControlRig* InControlRig, |
Called whenever the rig is running an event. | ControlRigValidationPass.h | |
virtual void OnInitialize
(
UControlRig* InControlRig, |
Called whenever the rig in question is initialized. | ControlRigValidationPass.h | |
virtual void OnSubjectChanged
(
UControlRig* InControlRig, |
Called whenever the rig being validated question is changed. | ControlRigValidationPass.h |