Navigation
Unreal Engine C++ API Reference > Plugins > ControlRig
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UControlRigValidationPass
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigValidationPass.h |
Include | #include "ControlRigValidationPass.h" |
Syntax
UCLASS (Abstract)
class UControlRigValidationPass : public UObject
Remarks
Used to perform validation on a debugged Control Rig
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UControlRigValidationPass
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | OnEvent
(
UControlRig* InControlRig, |
Called whenever the rig is running an event. |
![]() ![]() |
void | OnInitialize
(
UControlRig* InControlRig, |
Called whenever the rig in question is initialized. |
![]() ![]() |
void | OnSubjectChanged
(
UControlRig* InControlRig, |
Called whenever the rig being validated question is changed. |