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Unreal Engine C++ API Reference > Plugins > ControlRig > UControlRig > AddTransientControl
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRig.h |
Include | #include "ControlRig.h" |
Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRig.cpp |
FName AddTransientControl
(
const URigVMUnitNode * InNode,
const FRigDirectManipulationTarget & InTarget
)
Remarks
Add a transient / temporary control used to interact with a node