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Unreal Engine C++ API Reference > Plugins > ControlRig > Rigs > FRigBone
- FRigElement::GetElementType()
- FRigBone::GetElementType()
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigBoneHierarchy.h |
Include | #include "Rigs/RigBoneHierarchy.h" |
virtual ERigElementType GetElementType&40;&41; const