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Base class used to reference a struct in the graph. Don't use this directly, only derived classes. Use the IMPLEMENT_STRUCT_REFERENCE macro to create new struct reference types easily.
| Name | FStructReference |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/StructReference.h |
| Include Path | #include "StructReference.h" |
Syntax
USTRUCT ()
struct FStructReference
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStructReference() |
StructReference.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StructPointer | const void * | Pointer to the struct | StructReference.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const StructType * GetInternal() |
Get the struct that this references | StructReference.h | |
void SetInternal
(
const StructType* InStructPointer |
Set the struct that this references | StructReference.h |