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Converts a transform from rig (global) space to world space
| Name | FRigUnit_ToWorldSpace_Transform |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_WorldSpace.h |
| Include Path | #include "Units/Hierarchy/RigUnit_WorldSpace.h" |
Syntax
USTRUCT (
Meta=(DisplayName="To World", TemplateName="To World", Category="Hierarchy", DocumentationPolicy="Strict", Keywords="Global,Local,World,Actor,ComponentSpace,FromRig", NodeColor="0.462745, 1,0, 0.329412", Varying))
struct FRigUnit_ToWorldSpace_Transform : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_ToWorldSpace_Transform
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_ToWorldSpace_Transform() |
Units/Hierarchy/RigUnit_WorldSpace.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | FTransform | The input transform in global / rig space | Units/Hierarchy/RigUnit_WorldSpace.h |
|
| World | FTransform | The result transform in world space | Units/Hierarchy/RigUnit_WorldSpace.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_WorldSpace.h |